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Good
Morning
Evening
Night even
Afternoon
!
My name is Vadim, and I am a
Gameplay & Systems
Character-Controls-Camera
designer,
currently studying at Futuregames in Stockholm.
Why would I choose this? Well,
creating the core experience & mechanics
it is where I can feel free to unleash all
lets me combine my analytical mindset, sensitivity and empathy for the players who strive to get a special game. I enjoy myself while both working in an engine and preparing documentation. And I also get to collaborate with all the disciplines imaginable, from animators to level designers, to gameplay & tool programmers!
my meticulousness during any stage of production. The first thing I do when coming up with an idea is take a gamepad & check if I can imagine the concept on the button layout. More than that, being in charge of the in-game camera gives me so much hidden authority and lets me feel like an invisible and caring director of each player's experience.
My
High-School
Higher
Self-Guided
education,
especially the "Aesthetics" class studies,
where I was studying Computer Science,
mostly focused on cinema & psychology,
did a lot for me.
It cultivated my passion for analyzing and creating artistic
It helped me develop structural thinking (ER-diagrams are
It helped me develop personal taste, gain loads of cultural
expressions, and, no matter what I had to make, I have always tried to add interactivity to my works.
forever with me now). I also defined programming skills as an efficient tool of experimenting, expressing myself, and giving people emotions.
knowledge and be eager to incorporate it in my design thinking in a subtle manner while respecting games' core valuis.
My huge passion is
Cinema
Literature
Gaming
Music
. I am too obsessed with movies sometimes.
Music is with me whenever I am on a road,
The high-school studies are still with me.
I get over-the-top excited whenever a game
So, if you don't know who Paul Thomas Anderson is, don't talk to me.
let's have a chat anyway!
Please,
writing documents, programming, or just playing classical guitar. New ideas often lead me to learning new genres and getting obsessed with them.
I praise peculiar structural approaches in literature. Reading the novel and figuring out that its structure is Golden Ratio-based always drove me crazy.
generates a small story with me dynamically, based on the rules of their inner worlds. It can be a story of me blowing up the Tank in R6 Siege, or me becoming actually insane for 5 minutes in Bioshock, or the personal story of finding a miracle in Disco Elysium.
My favorite
movies:
musicians:
books:
games:
Bladerunner
Magnolia
In the Mood for Love
Perfect Blue
Ennio Morricone
Nine Inch Nails
Radiohead
Miles Davis
Doctor Glas
The Cherry Orchard
Watchmen (the panels placement has a mirroring structure!)
Real-Time Cameras
Call me by your name
Deus Ex
Bioshock
Disco Elysium
Psychonauts 2

Me looking into Cinemachine Dolly Camera's Documentation
proficiencies
Or my General Toolset
Technical Tools






Collaboration Tools






Visualization Tools



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